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game_cache

A puppet module to setup a caching proxy for Steam

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Version information

  • 0.2.0 (latest)
  • 0.1.0
released Sep 16th 2016
This version is compatible with:

Start using this module

  • r10k or Code Manager
  • Bolt
  • Manual installation
  • Direct download

Add this module to your Puppetfile:

mod 'thexa4-game_cache', '0.2.0'
Learn more about managing modules with a Puppetfile

Add this module to your Bolt project:

bolt module add thexa4-game_cache
Learn more about using this module with an existing project

Manually install this module globally with Puppet module tool:

puppet module install thexa4-game_cache --version 0.2.0

Direct download is not typically how you would use a Puppet module to manage your infrastructure, but you may want to download the module in order to inspect the code.

Download

Documentation

thexa4/game_cache — version 0.2.0 Sep 16th 2016

#Game Cache Configures a caching proxy that sits in between Steam clients on a lan network and the internet servers to reduce bandwidth for games that are downloaded multiple times.

Based on http://block.multiplay.co.uk.

##Configuration Create a machine with this module installed, add override entries to your DNS server that makes the following domains point to your newly created server:

  • cs.steampowered.com
  • content1.steampowered.com
  • content2.steampowered.com
  • content3.steampowered.com
  • content4.steampowered.com
  • content5.steampowered.com
  • content6.steampowered.com
  • content7.steampowered.com
  • content8.steampowered.com

##See also A set of scripts that can set up this alongside with other services needed for a lan party setting: (lan-bootstrap)[https://github.com/thexa4/lan-bootstrap].