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gsdevkithome

Installing gsDevKitHome

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8,872 latest version

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Version information

  • 1.0.1 (latest)
  • 1.0.0
released Mar 2nd 2015
This version is compatible with:
  • ,

Start using this module

  • r10k or Code Manager
  • Bolt
  • Manual installation
  • Direct download

Add this module to your Puppetfile:

mod 'filipmoons-gsdevkithome', '1.0.1'
Learn more about managing modules with a Puppetfile

Add this module to your Bolt project:

bolt module add filipmoons-gsdevkithome
Learn more about using this module with an existing project

Manually install this module globally with Puppet module tool:

puppet module install filipmoons-gsdevkithome --version 1.0.1

Direct download is not typically how you would use a Puppet module to manage your infrastructure, but you may want to download the module in order to inspect the code.

Download

Documentation

filipmoons/gsdevkithome — version 1.0.1 Mar 2nd 2015

Puppet module for GsDevKit

A puppet module that installs all the requirements to get GsDevKit running. More information about gsDevKitHome can be found at https://github.com/GsDevKit/gsDevKitHome.

The module was developed as part of an internship at Yes-plan (Belgian company for event-planning software) by Filip Moons (computer science student), under the guidance of Johan Brichau.

What does it do?

This module does install webEditionHome and starts a GemStone. It does the following:

  • Installing Gemstone/S (you can choose the GemStone version, see below)
  • Setting up environment variables
  • Installs Seaside 3.1.0
  • Starts a Gemstone

Please visit https://github.com/GsDevKit/gsDevKitHome for additional information about the procedure.

Usage

include gsDevKitHome
# or
class { "gsDevKitHome: }

Customising

class { "gsDevKitHome::install":
    $gemstone_version => "3.2.0",       # Version of GemStone you want to install
    $service => "Zinc", #Service you want to use
    $ports => "8383", #Port or ports (for FastCGI) you use.
}

Contribute

Any contributions are welcome. There are no crazy requirements to contribute.

  1. Fork the project
  2. Make your changes
  3. Create a Pull Request